Category 3rd Person RTS

Recursive Flow Fields

I have been struggling with moving large numbers of entities through the world. Unity’s NavMesh Agents was great. but not something that could work with abstracted areas. My custom A* system was great at finding the best path through voxels,…

World Editing and Persistence

World editing and persistence is something that has been avoided so far due to the complexity, but it has finally been tackled. Editing the world outside of play mode is something that I really wanted to do. I really want…

Deep Thoughts on Building

I asked Chat GPT to give a quote about building and it wasn’t bad: “Building is not just about bricks and mortar; it’s about shaping the future, one cornerstone at a time.” I have been thinking about how to handle…